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Oj ki Khoj

Educational aid for kids in the low resource areas.

Tools Used:

Miro, Figma, Rhino 

Keywords:

UX Research

Project Timeline: 2 weeks

Type: Group work (Ayan Kar, Shreya Malhotra, Adeeba)

01 Background

The COVID-19 pandemic negatively impacted education system across India. There were children out there who were missing out on foundational learning at their crucial years of brain development. The most adversely affected are the children in rural or low-resourced areas because of the lack of electricity.

1.5   million schools closed due to the pandemic.

247
million children from schools were impacted.

12

million students are already out of school

24%

children has access to digital devises and internet connectivity.

The Great Divide

Covid-19 has greatly affected the access to education in India. Reports suggest that millions of students were affected by the restrictions and are now out of school. While school systems have tried to reach students by various means, the poorest children are hurt the most by the pandemic-related school closures.

ASER- Rural 2018 and 2020- Out of school children

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20%

hike in school drop outs in rural areas of India in 2020

02 Research and Understanding the Problem

After getting the quantitative data from other sources, we got an idea about the problems faced by students in the pandemic situation. To understand the problem, we dig deeper into the education system and the initiatives took by them.  

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Interviews

Acknowledging this concern, we identified under-resourced government schools in the Delhi and Old Faridabad region. To gain a deeper understanding of the experiences of the various groups, we interacted with principals, teachers, and students from multiple schools. These interviews revealed to us various challenges faced by teachers and students, as well as initiatives undertaken by the schools and governments to ensure that the lack of opportunity to attend schools does not hamper the learning process of the students.

The schools visited for research are:

  • Sarvodaya Kanya Vidyalaya, JJ Camp, Naraina, New Delhi

  • MCD School, JJ Colony, New Delhi

  • Rajkiya Baal Prathmik Pathshala, Old Faridabad, Haryana

Interview Questions

What were the measures taken by the government to reach out to students ?

How did the teaching methodology evolve during the duration?

What are some of the issues faced by the students and

teachers ?

How did they manage to conduct classes in the pandemic and what were the modes of instruction?

How effective did they think the teaching and learning process was, as compared to before the lockdown?

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Timeline of Events

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03 Persona

The persona describing in detail the situation of a student staying in a low resource area and facing hurdles in his studies.

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' I am unable to adapt to this situation. '

Sagar gupta, 12

Student

Roles: 

  • Meeting academic expectations.

  • Being Respectful and Punctual.

  • Being in the best of behaviors.

  • Maintain discipline in the class as well as in school.

  • Do the assigned work on time.

Goals:

  • Applaud each other’s successes.

  • Finding an effective study system.

  • Evolving and learning with parents.

  • Learning new information while retaining the basics from earlier classes.

Pains:

  • Low Concentration Levels.

  • Problems with understanding basic concepts.

  • Less resources.

  • No or minimal Guidance.

  • Lack of motivation.

  • Lack of peer-to-peer interaction.

  • Difficult to relate textbook learning with practical knowledge.

The persona describing in detail the situation of a teacher who cannot reach out to her students for teaching them.

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' I cannot reach out to my students without phones '

Priya Kumari, 38

Teacher

Roles: 

  • The role of a teacher is to inspire, motivate, encourage and educate learners.

  • To impart knowledge to their students to help them learn new things about a specific group of subjects.

Goals:

  • Communicate and empathize with students efficiently

  • Developing close relations with the students

  • Guiding parents

  • Learn new methods of teaching.

  • Collaborate with other subject teachers to co create lessons

  • Reaching out to max no. of students.

Pains:

  • Long Distance Travels

  • Unavailability of proper equipment.

  • Apathy among students.

  • Low or nil regular interactions with kids.

  • Health Risk during the Pandemic

Opportunities

The pandemic affected the mental health of children as they can't go out.

Primary education was being neglected as compared to higher education.

The curriculum and assignments became more uniform in the pandemic.

Certain concepts in physics are difficult to understand through only text and images.

These topics required demonstrations and hands-on experience.

Toy based pedagogy 

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No battery, electricity and internet involved

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Involvement of community

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Use of local resouces

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Outdoor Activities

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Key Findings

Design Brief

To design a kit to aid learning for students at under-resourced schools during the pandemic. The kit is to be designed for students in grades 6-7.

 

Various aspects in the design to be considered should include:

  • Ease of stacking and transportation

  • Low cost of production Durability and ease of use and understanding

  • A kit that encourages repeated engagement to ensure reinforcement of concepts.

Methodology

Collecting Science Textbooks

Analysing NCERT and other board syllabus 

Detailed study of identified topics

Identifying key areas of intervention

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Determining Target Classes

Consolidating Relevant topics

Sorting out

similar topics

Syllabus of Grade 6

  • Motion and Measurement of Distances

  • Light, Shadows and Reflections

  • Electricity and Circuits

  • Fun with Magnets

Syllabus of Grade 7

  • Motion and Time

  • Light

  • Electric Current and it’s Effects

Difficult Topics

Light

  • Reflections

  • Mirrors

  • Lenses

Electric Current

  • Circuits

  • Movement of current

01 Concepts

After researching about toy-based pedagogy, its benefits, and its application all over the world. We went along with this broader idea and tested multiple concepts in constant collaboration with kids aged 10-12 years.

01 Electric Circuit

This toy consists of multiple modules- battery, wire, insulator, bulb, fuse, switch and marbles. These blocks can be arranged and stacked in different combinations. The only rule- complete the circuit by ensuring all the blocks are interconnected.

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Battery Modules

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Wire Modules

Insulator Modules

Bulb Modules

Marbles and fuse Modules

Switch Modules

Ball stops down due to hindrance, when the circuit is incomplete or wrong

02 Mirrors & Lenses

This band helps students understands which mirror and lens diverges and which one converges. It is a hands-on experience to assist the learning of mirrors and lenses.

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Elastic Board

Sticks

Holes

Convex Side Diverging

Concave Side Converging

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Elastic Board

Holes

Convex Lens Converging

Right Side View

Elastic Sticks

First inserted inside the band

Concave Lens Diverging

Band squeezed using fingers 

03 Board Game

A board game in which instead of dice we used lenses to determine the next position of a player in the game

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Light Source

Target

Curved mirror peg

Convex mirror on one side and concave mirror on another side

Plane mirror peg

Target

Light

02 Design Development

After repetitive iterations and alterations, we came up with the final product named ''oj ki khoj''.The word oj means light therefore, the title means ''in search of light''.

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Peg board has 6 x 7 grid of holes on the surface to put pegs on it. Board can be folded into a box which will act as the case for the components of the game.

Board Size:          240 x 280 x 40 mm

No. of Players:    1-2

Components:      1 Board, 1 Laser, 1 Target, 6 Pegs                                 and 1 Mirror sheet      

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The product is a peg and board game. It consists of a folding board with holes, a light source (lighthouse peg), a target (ship peg), three straight slit pegs, three curved slit pegs, and mirror sheets. It is a single as well as a multiplayer game. When played in a group of 2, Player 1 fixes the light source and the target on the board. Player 2 inserts the mirror sheets on the pegs and then plugs them on the board, then rotates the pegs accordingly in a pursuit to direct the light from the source to the target. Player 2 has to complete the challenge in stipulated time to win the game. Alternate reflective surfaces like foil and chips packaging can be used instead of the mirror sheets, thus helping the child learn more.

Design Details

Packaging is done in bright hues of greens and blues to connect kids with the outdoor nature, as they were deprived of playing outside in pandemic

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To make it compact, the peg board itself can be converted into a box to store the pegs and mirror sheet

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Design Prototype

The light and target pegs are fixed on board, mirror pegs are placed and rotated to reflect the light on the target peg.

Final Presentation Video

Final Presentation Video

Play Video

Thank You !

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